Unreal Engine game systems

Asilo Studios

Founder & Unreal Engine Developer

Unreal Engine studio building Blueprint-first frameworks, horror gameplay systems, and production-ready tools for solo developers, indie teams, and rapid prototyping.

Published the Modular Horror System on Fab: a Blueprint-only UE5 framework with interaction, inventory, AI patrols, triggers, objectives, dynamic footsteps, save systems, ambient audio, and documentation.
Asilo Studios visual 1

Stack

  • Unreal Engine 5
  • Blueprints
  • Fab
  • Game systems
  • Documentation

Problem

Indie horror teams need systems before they can build scenes.

Solo creators and small teams often spend months wiring core mechanics before they can test pacing, scares, and atmosphere—so the toolkit needed to compress setup without locking teams into a rigid template.

Framework

Blueprint-only systems designed to drop into UE5 projects.

Built modular interaction, inventory, tools, triggers, AI patrol behavior, objectives, save flows, dynamic footsteps, and horror atmosphere systems with exposed settings and documentation.

Outcome

A reusable foundation for faster horror prototyping.

Asilo Studios now packages game-development infrastructure as sellable Unreal Engine assets, helping teams start from a playable system instead of a blank project.